top of page
header.png

RÖki Style
Woodland Shop

RÖKI,

An adventure game inspired by Scandinavian folklore; a dark contemporary fairy tale with a touching narrative, ancient puzzles and atmospheric exploration.

In my studies of asset development, I was tasked in working in a team to create a scene in the style of Röki, by Polygon Treehouse. I worked in a team of 4 as an Environment Artist, working to make sure that everyone's props fit the creative narrative and style of the game, while constructing a custom woodland environment. 

4.jpg
roki-switch-hero.jpg
rocc88ki_screenshot_launch_15-copy.webp
5E6EFDC9-ABD9-456B-9755-1DDD18924638.jpeg

Concept Art

A critical step of our assignment was the pre-planning and concept phases. These allowed our team to have a solid idea before we got into any production, so we wouldn't have to worry about changing ideas throughout the project. As you can see, we stuck fairly lose to the concept art, with only a few adjustments. We used Trello and Miro.

46FAF521-F629-4192-B6EB-1546F6AE7B56.jpeg
prep.JPG
21AAD9B3-373D-4FB6-B03A-71985052F2B8.jpeg
099A60E4-753C-47D5-91D2-D1A3735776FF.png
4FE594D2-0507-487B-8B2A-8D9D45B92F94_1_105_c.jpeg
image (1).png
image (3).jpg
image.png
ce21a38c2d2c7d9dfd986d7c448e9ff6.jpg
image.jpg
istockphoto-940902134-612x612.jpg
image (2).jpg

Real World Influence

Real world influence through reference photos were acritical piece of this project, and our team spent the first week finding photos from out environment. Moss, planks, and foliage were our main interests, as these are the things we wanted to recreate in our scene. Some elements, like Cloudberries, were not local, so we took to the internet for reference photos of more fantastical elements.   

gardennnn.png
kitchen.png
shoprender.png

Nanna's Shop

Inspired by herbalism and druidic magic in the world of Roki, Nanna is an older character who lives in a hollowed out log, and serves as a story area where the player can acquire quests and items related to their size. By shrinking down using Nanna's home-brewed potions, more areas of the game would be unlocked. 

My team, Jellyfish games, wanted to create a magical environment with an earthy and neutral color scheme.

My Models

doorw.JPG
caldron.JPG
cauld.JPG
btl.JPG

Environmental Storytelling

Working as an Environment Artist, It was my job to make sure that the props tell a coherent narrative, and give the character a place to be grounded in the Roki universe. The main plot notes we wanted to hit were that of magic, Nanna being a shop keep, and Nanna being a survivalist-esque hoarder. By integrating props like fairy bottles and cauldrons into the scene, it gives Nanna mystical wares to sell while making use of her environment for ingredients. 

shp.JPG
bottl.JPG

Support Me!

Contact Me!

About Me!

Lucas Wolf

Powered and secured by Wix

Feel free to contact me to discuss a possible project, or learn more about my work!

Support Me!

Contact Me!

About Me!

bottom of page