top of page
header.png

RÖki Style
Woodland Shop

RÖKI,

An adventure game inspired by Scandinavian folklore; a dark contemporary fairy tale with a touching narrative, ancient puzzles and atmospheric exploration.

In my studies of asset development, I was tasked in working in a team to create a scene in the style of Röki, by Polygon Treehouse. I worked in a team of 4 as an Environment Artist, working to make sure that everyone's props fit the creative narrative and style of the game, while constructing a custom woodland environment. 

4.jpg
roki-switch-hero.jpg
rocc88ki_screenshot_launch_15-copy.webp
5E6EFDC9-ABD9-456B-9755-1DDD18924638.jpeg

Concept Art

A critical step of our assignment was the pre-planning and concept phases. These allowed our team to have a solid idea before we got into any production, so we wouldn't have to worry about changing ideas throughout the project. As you can see, we stuck fairly lose to the concept art, with only a few adjustments. We used Trello and Miro.

46FAF521-F629-4192-B6EB-1546F6AE7B56.jpeg
prep.JPG
21AAD9B3-373D-4FB6-B03A-71985052F2B8.jpeg
099A60E4-753C-47D5-91D2-D1A3735776FF.png
4FE594D2-0507-487B-8B2A-8D9D45B92F94_1_105_c.jpeg
image (1).png
image (3).jpg
image.png
ce21a38c2d2c7d9dfd986d7c448e9ff6.jpg
image.jpg
istockphoto-940902134-612x612.jpg
image (2).jpg

Real World Influence

Real world influence through reference photos were acritical piece of this project, and our team spent the first week finding photos from out environment. Moss, planks, and foliage were our main interests, as these are the things we wanted to recreate in our scene. Some elements, like Cloudberries, were not local, so we took to the internet for reference photos of more fantastical elements.   

gardennnn.png
kitchen.png
shoprender.png

Nanna's Shop

Inspired by herbalism and druidic magic in the world of Roki, Nanna is an older character who lives in a hollowed out log, and serves as a story area where the player can acquire quests and items related to their size. By shrinking down using Nanna's home-brewed potions, more areas of the game would be unlocked. 

My team, Jellyfish games, wanted to create a magical environment with an earthy and neutral color scheme.

My Models

RokiLogs2.png

One of the foundational building blocks of the scene, small logs are used as shelves, structural components, and details for walls and floors.

Hewn Logs

RokiShelf2.png

My first model in this project, a sturdy bookshelf for Nanna to store things on. 

Bookshelf

RokiDoorway2.png

The front door is always an area of high detail, so we added a pot for color and  a good balance of light wood planks and dark bark logs.

Doorway

RokiMoss2.png

A main area for light and environmental storytelling, the window garden shows off Nanna's proficiency in gardening and acts as a good light source for the scene. 

Window Garden

RokiBottle2.png

Moss brings an overgrown and natural feel to the room, while lightening the scene and breaking up the dark colors of the wood furniture and walls. 

Moss

RokiBottle2.png

Fairy Bottles are a key narrative aspect of the scene, adding magic to the room and giving the player an item to purchase for use in their quest.

Fairy Bottle

RokiDoorway2.png

One of the foundational building blocks of the scene, both small logs and thick trunks are used as structural beams, and chairs. 

Logs and Stumps 

RokiItemStand2.png

Having a brightly colored item stand allows for items to be a focal point in the store, and bring some earthy stone color to the scene to break up the greens and browns. 

Item Stand

RokiWindow2.png

The flooring has a big effect on the light level of the room. A light color was too bright, so Instead I added small partches of moss, which worked well.

Plank Floor

doorw.JPG
caldron.JPG
cauld.JPG
btl.JPG

Environmental Storytelling

Working as an Environment Artist, It was my job to make sure that the props tell a coherent narrative, and give the character a place to be grounded in the Roki universe. The main plot notes we wanted to hit were that of magic, Nanna being a shop keep, and Nanna being a survivalist-esque hoarder. By integrating props like fairy bottles and cauldrons into the scene, it gives Nanna mystical wares to sell while making use of her environment for ingredients. 

shp.JPG
bottl.JPG

Support Me!

Contact Me!

About Me!

Lucas Wolf

Powered and secured by Wix

Feel free to contact me to discuss a possible project, or learn more about my work!

Support Me!

Contact Me!

About Me!

bottom of page