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Auto-Matons,

a third-person orthographic view puzzle game, stars two robots making their way through a ruined factory in a game of self-discovery and purpose. 

I worked on Auto-Matons as an Environmental 3D Modeler, helping flesh out the world through prop design. This was my first time working in a team on a game in my DES353-Launch Title Module, where we spent 13 weeks creating a game from start to shipping. It was my job to make sure that the Environment told a convincing story of a old, overgrown factory. 

Concept Art

When working in a large team, extensive concept art will help the team work together and stay on track visually and thematically. I worked as a character concept artist for a while, before moving on to duties as an Environment Artist.

My Models

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Vertex Painting

Vertex Painting is a technique that I had never used before this project. It allowed for us to build levels with more uniqueness, and allowed the modular assets I had created to be painted with overgrown moss, giving a break from the symmetry everywhere. It took a while to learn, but works wonders once I got it implemented. 

Post-Processing

While the props all looked good individually, I wanted our game to really feel cohesive and fit together in one world. Using assets from the Unreal Store, I put together this cel-shading post processing material, which we applied to everything to really make the elements pop. It's a subtle change in this scene, but helps define the shapes in the darkened environment. 

Stylized Post Process Materials

atomdev - Mar 11, 2022

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